Connections
Connections represent client connections to your actor. They provide a way to handle client authentication, manage connection-specific data, and control the connection lifecycle.
For documentation on connecting to actors from clients, see the Clients documentation.
Parameters
When clients connect to an actor, they can pass connection parameters that are handled during the connection process.
For example:
Connection State
There are two ways to define an actor's connection state:
Define connection state as a constant value:
This value will be cloned for every new connection using structuredClone.
Connection Lifecycle
Each client connection goes through a series of lifecycle hooks that allow you to validate, initialize, and clean up connection-specific resources.
On Connect (per client)
onBeforeConnectcreateConnStateonConnect
On Disconnect (per client)
onDisconnect
createConnState and connState
There are two ways to define the initial state for connections:
connState: Define a constant object that will be used as the initial state for all connectionscreateConnState: A function that dynamically creates initial connection state based on connection parameters. Can be async.
onBeforeConnect
The onBeforeConnect hook is called whenever a new client connects to the actor. Can be async. Clients can pass parameters when connecting, accessible via params. This hook is used for connection validation and can throw errors to reject connections.
The onBeforeConnect hook does NOT return connection state - it's used solely for validation.
Connections cannot interact with the actor until this method completes successfully. Throwing an error will abort the connection. This can be used for authentication, see Authentication for details.
onConnect
Executed after the client has successfully connected. Can be async. Receives the connection object as a second parameter.
Messages will not be processed for this actor until this hook succeeds. Errors thrown from this hook will cause the client to disconnect.
onDisconnect
Called when a client disconnects from the actor. Can be async. Receives the connection object as a second parameter. Use this to clean up any connection-specific resources.
Connection List
All active connections can be accessed through the context object's conns property. This is an array of all current connections.
This is frequently used with conn.send(name, event) to send messages directly to clients. To send an event to all connections at once, use c.broadcast() instead. See Events for more details on broadcasting.
For example:
conn.send() has no effect on low-level WebSocket connections. For low-level WebSockets, use the WebSocket API directly (e.g., websocket.send()).
Disconnecting clients
Connections can be disconnected from within an action:
If you need to wait for the disconnection to complete, you can use await:
This ensures the underlying network connections close cleanly before continuing.
API Reference
Conn- Connection interfaceConnInitContext- Connection initialization contextCreateConnStateContext- Context for creating connection stateBeforeConnectContext- Pre-connection lifecycle hook contextConnectContext- Post-connection lifecycle hook contextActorConn- Typed connection from client side